Select Page

Innovative Use Cases for Projection Mapping in OOH Advertising

James Thompson

James Thompson

Innovative Use Cases for Projection Mapping in OOH Advertising
Projection mapping is turning city streets into programmable canvases, giving brands a way to swap static billboards for immersive, story-led light shows that audiences can’t ignore.

In the battle for urban attention, projection mapping is emerging as out-of-home’s most radical upgrade. By “painting” light onto buildings, streetscapes and even moving objects, brands are transforming familiar city fabric into temporary media that feels more like spectacle than advertising.

At its core, projection mapping uses software to align digital content precisely to a physical surface, correcting for angles, textures and contours so visuals appear native to the architecture or object beneath. In OOH, that turns façades, bridges, statues, transit hubs and pop-up structures into dynamic canvases capable of running cinematic narratives, live data visualisations and interactive layers in real time.

The most obvious frontier is billboard replacement at architectural scale. Instead of renting a single rectangular panel, brands are renting an entire building – visually, at least. Campaigns for Adidas, Fanta, Hyundai, H&M and Samsung have projected 3D animations across landmark façades, using depth, shadow and motion to make products burst out of windows, wrap around corners and interact with the building’s features. Because these spectacles are time-bound, they attract crowds, generate organic social content and can be timed to cultural moments, from festivals to major sports events.

Projection mapping is also enabling event-driven OOH that blurs media and experience. Coca‑Cola famously turned a Sydney building into a giant interactive vending machine, letting passersby “select” a drink from the projection and then collect a real can at street level. Nike has used stadium-wide projections to flood pitches and stands with animated content during product launches, choreographing light with music and live performance to create an environment where the brand story is felt as much as seen. For rights holders and sponsors, these experiences extend far beyond the venue; they are filmed, clipped and distributed, effectively multiplying the value of a single night’s projection across digital channels.

Retail is another powerful testing ground. Dynamic storefronts and pop-up retail takeovers are using projection mapping to re-skin glass and masonry with motion graphics that change by time of day, audience profile or campaign phase. Retailers can schedule morning commuter messaging, afternoon product demos and evening brand storytelling on the same surface without changing any physical hardware. Inside, walls, floors and even fixtures become programmable zones that respond to shopper movement or product interaction, delivering the kind of theatre that e‑commerce cannot match.

Some of the most innovative OOH work happens when projection mapping shrinks down to the product itself. Automotive and luxury brands have projected content directly onto cars, sneakers and high-value objects, using light to “reveal” internal components, switch colours or simulate use in extreme conditions. A static street installation becomes a living demo: a car that appears to drive, disassemble and reassemble on the spot; a shoe that shows energy return or material flexibility through animated overlays. For passersby, this fuses product education with visual spectacle in a way traditional posters never could.

The experiential boom around immersive art has also accelerated expectations. Exhibits like the Van Gogh Immersive Experience have shown how multi-projector setups can turn industrial shells into 360‑degree environments, with floor-to-ceiling visuals that make visitors feel as though they’ve stepped inside a painting. For OOH, the logic is clear: if culture can command ticketed audiences with light alone, brands can apply the same language of immersion to free, public activations in rail stations, malls, waterfronts and plazas.

A key frontier is hybridising projection with interactivity. With computer vision and mobile integration, audiences can trigger changes in the projection through movement, gestures or their phones. Pointing a device at a mapped building might unlock an AR layer; walking across a plaza could cause animations to follow a user’s footsteps. This turns OOH into a two-way interface, allowing brands to gather behavioural data, encourage participation and extend the story from street to screen.

Guerrilla-style “pop-up” projections have also entered the media mix: nimble teams with compact projectors temporarily map content onto surfaces near high-traffic events, from festivals to premieres. For challenger brands, this is a way to hack premium locations without long-term leases, creating surprise moments that trade on proximity, context and shareability more than reach alone.

Practically, projection mapping sits at the intersection of media, architecture and live production. It demands careful site selection (light pollution, line-of-sight, dwell time), local authority cooperation and, increasingly, sustainability considerations. Yet the upside is unprecedented flexibility: campaigns can be updated overnight with new creative, localised versions or live data feeds – sports scores, weather, social content – without reprinting or re-rigging infrastructure.

As cities push for more engaging, less cluttered public realms, projection mapping offers OOH a way to grow by becoming more temporary, more contextual and more experiential. Instead of adding more metal and vinyl to skylines, brands can borrow the city itself as a canvas – then give it back when the lights go off.